Wayfinder Games Forms Fully-Remote Video Game Studio in Sweden

Remote game studio
Photo by Jason Strull on Unsplash

Wayfinder Games, an independent game development studio based in Ume, Sweden, has been announced by veterans from EA DICE and Embark Studios, including former Star Wars Battlefront creative director Dennis Brännvall, production director Adam Clark, technical director Manne Ederyd, and studio director Fia Tjernberg.

The creators of Wayfinder are on a quest to provide unique roleplaying games for players all around the world. They have backgrounds in creative direction, engineering, architecture, production, marketing, and human resources. The development team is using its years of expertise working on top-grossing console and PC games, such as Star Wars Battlefront, Battlefield, Angry Birds 2, Star Stable, Anarchy Online, and Minecraft.

“Our team members have created some amazing games over the past decade and we’re thrilled to assemble such a highly experienced and talented team. We’re on a mission to make Wayfinder Games a wonderful, values-driven place to work and together with our devoted partners, we’re committed to keep evolving how we collaborate in a fully remote environment. We’re rallying around role-playing games and this experience of adventuring together. By leading with caring, honest, brave, and humble behaviors, we believe our team is well equipped to explore new ideas and unlock our full creative potential within this genre.” Fia Tjernberg, CEO

Wayfinder Games already has 18 seasoned devs on staff, and it intends to add more in 2023. They acknowledge that the games industry is making some significant strides towards a more sustainable future with permanent remote work alternatives, flat salary increments without performance reviews, and unscheduled afternoons for focus time and flexibility. Wayfinder Games will continue to work hard to lead the road toward a more thriving sector.

“As a studio we want to lead with our love for role-playing games and the joy of sharing that love with your own gaming communities. We’re combining ideas from the entire spectrum of the genre, whether it’s childhood friends that fondly recall their tabletop campaign stories, or the group euphoria that comes from defeating that raid boss for the first time in your favorite MMO. We hope to build games that support the creation of these joint stories.” Dennis Brännvall, game director

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