Crytek is the most recent video game business to make remote working a permanent option for workers who want it.
Since the start of the coronavirus pandemic, the business has come to understand some lessons acquired from working from home, noting that production on Hunt: Showdown and the upcoming Crysis 4 stayed on schedule during the shutdown.
Both projects are believed to be on track with Crytek’s pre-pandemic production timeline, and the business has been talking to workers about how it will function in the future, promising that remote working would remain an option for present and future employees “whose role qualifies.”
Employees can also choose to work full-time or part-time in Crytek’s headquarters in Frankfurt, Germany, or Istanbul, Turkey, depending on their needs.
Crytek claims that 80 percent of its existing personnel is now situated in Europe, as well as the United States, China, India, Brazil, and the Philippines.
With almost all industries now having a sizeable chunk of firms offering remote work options to employees, the gaming industry surely isn’t bar behind. With options like flexible working hours, hybrid models and permanent remote work choices, companies benefit with a wider pool of global talent and lower attrition rates.
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